Santiago
Criollo Caizaguano
Publicaciones en las que colabora con Santiago Criollo Caizaguano (25)
2024
-
A Review of Emerging Technologies and Their Acceptance in Higher Education
Education Sciences, Vol. 14, Núm. 1
-
Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model
IEEE Access, Vol. 12, pp. 114370-114381
-
Improving Higher Education With the Use of Mobile Augmented Reality (MAR): A Case Study
IEEE Access, Vol. 12, pp. 139003-139017
-
Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
Sustainability (Switzerland), Vol. 16, Núm. 3
-
Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study
IEEE Access, Vol. 12, pp. 12771-12784
-
Use of Virtual Reality as an Educational Tool: A Comparison Between Engineering Students and Teachers
IEEE Access, Vol. 12, pp. 86662-86674
2023
-
Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
Sustainability (Switzerland), Vol. 15, Núm. 7
2022
-
A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
Applied Sciences (Switzerland), Vol. 12, Núm. 18
-
Sustainable Teaching and Learning through a Mobile Application: A Case Study
Sustainability (Switzerland), Vol. 14, Núm. 11
2021
-
An approach to accessible serious games for people with dyslexia
Sustainability (Switzerland), Vol. 13, Núm. 5, pp. 1-17
-
Exploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language
PeerJ Computer Science, Vol. 7, pp. 1-27
-
Inclusive education through accessible mobile serious games
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1050-1069
-
Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
IEEE Access, Vol. 9, pp. 66462-66476
-
Mobile learning technologies for education: Benefits and pending issues
Applied Sciences (Switzerland), Vol. 11, Núm. 9
-
Towards a new learning experience through a mobile application with augmented reality in engineering education
Applied Sciences (Switzerland), Vol. 11, Núm. 11
-
Wearable Devices Information Security: An Overview
Advances in Intelligent Systems and Computing
2020
-
Catch the thief: An approach to an accessible video game with unity
International Journal on Advanced Science, Engineering and Information Technology, Vol. 10, Núm. 3, pp. 905-913
2019
-
Encouraging student motivation through gamification in engineering education
Advances in Intelligent Systems and Computing
-
Wearable devices, the next generation of mobile devices: Main features and uses
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2019, Núm. E22, pp. 200-214
2018
-
A SWOT analysis of bring your own devices in mobile learning
Proceedings of the 14th International Conference on Mobile Learning 2018, ML 2018