Santiago
Criollo Caizaguano
Publicacions en què col·labora amb Santiago Criollo Caizaguano (25)
2024
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A Review of Emerging Technologies and Their Acceptance in Higher Education
Education Sciences, Vol. 14, Núm. 1
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Analysis of the Mental Workload Associated With the Use of Virtual Reality Technology as Support in the Higher Educational Model
IEEE Access, Vol. 12, pp. 114370-114381
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Improving Higher Education With the Use of Mobile Augmented Reality (MAR): A Case Study
IEEE Access, Vol. 12, pp. 139003-139017
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Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
Sustainability (Switzerland), Vol. 16, Núm. 3
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Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study
IEEE Access, Vol. 12, pp. 12771-12784
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Use of Virtual Reality as an Educational Tool: A Comparison Between Engineering Students and Teachers
IEEE Access, Vol. 12, pp. 86662-86674
2023
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Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
Sustainability (Switzerland), Vol. 15, Núm. 7
2022
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A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
Applied Sciences (Switzerland), Vol. 12, Núm. 18
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Sustainable Teaching and Learning through a Mobile Application: A Case Study
Sustainability (Switzerland), Vol. 14, Núm. 11
2021
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An approach to accessible serious games for people with dyslexia
Sustainability (Switzerland), Vol. 13, Núm. 5, pp. 1-17
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Exploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language
PeerJ Computer Science, Vol. 7, pp. 1-27
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Inclusive education through accessible mobile serious games
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1050-1069
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Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
IEEE Access, Vol. 9, pp. 66462-66476
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Mobile learning technologies for education: Benefits and pending issues
Applied Sciences (Switzerland), Vol. 11, Núm. 9
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Towards a new learning experience through a mobile application with augmented reality in engineering education
Applied Sciences (Switzerland), Vol. 11, Núm. 11
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Wearable Devices Information Security: An Overview
Advances in Intelligent Systems and Computing
2020
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Catch the thief: An approach to an accessible video game with unity
International Journal on Advanced Science, Engineering and Information Technology, Vol. 10, Núm. 3, pp. 905-913
2019
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Encouraging student motivation through gamification in engineering education
Advances in Intelligent Systems and Computing
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Wearable devices, the next generation of mobile devices: Main features and uses
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2019, Núm. E22, pp. 200-214
2018
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A SWOT analysis of bring your own devices in mobile learning
Proceedings of the 14th International Conference on Mobile Learning 2018, ML 2018