Publicacions en què col·labora amb Santiago Criollo Caizaguano (25)

2021

  1. An approach to accessible serious games for people with dyslexia

    Sustainability (Switzerland), Vol. 13, Núm. 5, pp. 1-17

  2. Exploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language

    PeerJ Computer Science, Vol. 7, pp. 1-27

  3. Inclusive education through accessible mobile serious games

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1050-1069

  4. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping

    IEEE Access, Vol. 9, pp. 66462-66476

  5. Mobile learning technologies for education: Benefits and pending issues

    Applied Sciences (Switzerland), Vol. 11, Núm. 9

  6. Towards a new learning experience through a mobile application with augmented reality in engineering education

    Applied Sciences (Switzerland), Vol. 11, Núm. 11

  7. Wearable Devices Information Security: An Overview

    Advances in Intelligent Systems and Computing

2020

  1. Catch the thief: An approach to an accessible video game with unity

    International Journal on Advanced Science, Engineering and Information Technology, Vol. 10, Núm. 3, pp. 905-913

2019

  1. Encouraging student motivation through gamification in engineering education

    Advances in Intelligent Systems and Computing

  2. Wearable devices, the next generation of mobile devices: Main features and uses

    RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2019, Núm. E22, pp. 200-214

2018

  1. A SWOT analysis of bring your own devices in mobile learning

    Proceedings of the 14th International Conference on Mobile Learning 2018, ML 2018