Ángel Jaramillo Alcazar-rekin lankidetzan egindako argitalpenak (26)

2021

  1. An approach to accessible serious games for people with dyslexia

    Sustainability (Switzerland), Vol. 13, Núm. 5, pp. 1-17

  2. Exploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language

    PeerJ Computer Science, Vol. 7, pp. 1-27

  3. Inclusive education through accessible mobile serious games

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1050-1069

  4. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping

    IEEE Access, Vol. 9, pp. 66462-66476

  5. Mobile learning technologies for education: Benefits and pending issues

    Applied Sciences (Switzerland), Vol. 11, Núm. 9

  6. Wearable Devices Information Security: An Overview

    Advances in Intelligent Systems and Computing

2020

  1. A method to develop accessible online serious games for people with disabilities: A case study

    Sustainability (Switzerland), Vol. 12, Núm. 22, pp. 1-22

  2. Catch the thief: An approach to an accessible video game with unity

    International Journal on Advanced Science, Engineering and Information Technology, Vol. 10, Núm. 3, pp. 905-913

2019

  1. A Serious Game to Learn Basic English for People with Hearing Impairments

    Advances in Intelligent Systems and Computing

  2. Wearable devices, the next generation of mobile devices: Main features and uses

    RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2019, Núm. E22, pp. 200-214

2018

  1. Accessibility assessment of mobile serious games for people with cognitive impairments

    Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017

  2. Advantages and disadvantages of m-learning in current education

    EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings

  3. An approach to Inclusive Education in Electronic Engineering Through Serious Games

    Tecnología, Aprendizaje y Enseñanza de la Electrónica: TAEE 2018 : Actas del XIII Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica, Tenerife, 20-22 de junio, 2018

  4. An approach to mobile serious games accessibility assessment for people with hearing impairments

    Advances in Intelligent Systems and Computing

  5. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities

    Enfoque UTE: Facultad de Ciencias de la Ingeniería e Industrias - Universidad UTE, Vol. 9, Núm. 1, pp. 53-66

  6. Towards an accessible mobile serious game for electronic engineering students with hearing impairments

    EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings