Ángel
Jaramillo Alcazar
Publicacions en què col·labora amb Ángel Jaramillo Alcazar (26)
2024
-
Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
Big Data and Cognitive Computing, Vol. 8, Núm. 1
2023
-
Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
Sustainability (Switzerland), Vol. 15, Núm. 7
2022
-
A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
Applied Sciences (Switzerland), Vol. 12, Núm. 18
-
Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
International Journal of Environmental Research and Public Health, Vol. 19, Núm. 7
2021
-
An approach to accessible serious games for people with dyslexia
Sustainability (Switzerland), Vol. 13, Núm. 5, pp. 1-17
-
Exploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language
PeerJ Computer Science, Vol. 7, pp. 1-27
-
Inclusive education through accessible mobile serious games
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1050-1069
-
Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
IEEE Access, Vol. 9, pp. 66462-66476
-
Mobile learning technologies for education: Benefits and pending issues
Applied Sciences (Switzerland), Vol. 11, Núm. 9
-
Wearable Devices Information Security: An Overview
Advances in Intelligent Systems and Computing
2020
-
A method to develop accessible online serious games for people with disabilities: A case study
Sustainability (Switzerland), Vol. 12, Núm. 22, pp. 1-22
-
Catch the thief: An approach to an accessible video game with unity
International Journal on Advanced Science, Engineering and Information Technology, Vol. 10, Núm. 3, pp. 905-913
2019
-
A Serious Game to Learn Basic English for People with Hearing Impairments
Advances in Intelligent Systems and Computing
-
Wearable devices, the next generation of mobile devices: Main features and uses
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2019, Núm. E22, pp. 200-214
2018
-
Accessibility assessment of mobile serious games for people with cognitive impairments
Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017
-
Advantages and disadvantages of m-learning in current education
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings
-
An approach to Inclusive Education in Electronic Engineering Through Serious Games
Tecnología, Aprendizaje y Enseñanza de la Electrónica: TAEE 2018 : Actas del XIII Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica, Tenerife, 20-22 de junio, 2018
-
An approach to mobile serious games accessibility assessment for people with hearing impairments
Advances in Intelligent Systems and Computing
-
Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
Enfoque UTE: Facultad de Ciencias de la Ingeniería e Industrias - Universidad UTE, Vol. 9, Núm. 1, pp. 53-66
-
Towards an accessible mobile serious game for electronic engineering students with hearing impairments
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings