Publicaciones en las que colabora con Ángel Jaramillo Alcazar (27)

2022

  1. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications

    Applied Sciences (Switzerland), Vol. 12, Núm. 18

  2. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder

    International Journal of Environmental Research and Public Health, Vol. 19, Núm. 7

  3. Propuesta de un método para el desarrollo de videojuegos serios accesibles

    Propuesta de un método para el desarrollo de videojuegos serios accesibles

2021

  1. An approach to accessible serious games for people with dyslexia

    Sustainability (Switzerland), Vol. 13, Núm. 5, pp. 1-17

  2. Exploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language

    PeerJ Computer Science, Vol. 7, pp. 1-27

  3. Inclusive education through accessible mobile serious games

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1050-1069

  4. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping

    IEEE Access, Vol. 9, pp. 66462-66476

  5. Mobile learning technologies for education: Benefits and pending issues

    Applied Sciences (Switzerland), Vol. 11, Núm. 9

  6. Wearable Devices Information Security: An Overview

    Advances in Intelligent Systems and Computing

2020

  1. A method to develop accessible online serious games for people with disabilities: A case study

    Sustainability (Switzerland), Vol. 12, Núm. 22, pp. 1-22

  2. Catch the thief: An approach to an accessible video game with unity

    International Journal on Advanced Science, Engineering and Information Technology, Vol. 10, Núm. 3, pp. 905-913

2019

  1. A Serious Game to Learn Basic English for People with Hearing Impairments

    Advances in Intelligent Systems and Computing

  2. Wearable devices, the next generation of mobile devices: Main features and uses

    RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2019, Núm. E22, pp. 200-214

2018

  1. Accessibility assessment of mobile serious games for people with cognitive impairments

    Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017

  2. Advantages and disadvantages of m-learning in current education

    EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings

  3. An approach to Inclusive Education in Electronic Engineering Through Serious Games

    Tecnología, Aprendizaje y Enseñanza de la Electrónica: TAEE 2018 : Actas del XIII Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica, Tenerife, 20-22 de junio, 2018

  4. An approach to mobile serious games accessibility assessment for people with hearing impairments

    Advances in Intelligent Systems and Computing

  5. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities

    Enfoque UTE: Facultad de Ciencias de la Ingeniería e Industrias - Universidad UTE, Vol. 9, Núm. 1, pp. 53-66