Publikationen in Zusammenarbeit mit Forschern von Universidad de Castilla-La Mancha (28)

2020

  1. Improving motivation in wrist rehabilitation therapies

    Advances in Intelligent Systems and Computing

2019

  1. Influence awareness: considering motivation in computer-assisted rehabilitation

    Journal of Ambient Intelligence and Humanized Computing, Vol. 10, Núm. 6, pp. 2185-2197

  2. Picking cubes: a rehabilitation tool for improving the rehabilitation of gross manual dexterity

    Advances in Intelligent Systems and Computing

  3. The New Era of Business Intelligence Applications: Building from a Collaborative Point of View

    Business and Information Systems Engineering, Vol. 61, Núm. 5, pp. 615-634

2018

  1. Ambient intelligence environment for home cognitive telerehabilitation

    Sensors (Switzerland), Vol. 18, Núm. 11

  2. Assessing the impact of the awareness level on a co-operative game

    Information and Software Technology, Vol. 98, pp. 89-116

2017

  1. A comprehensive framework for modeling requirements of CSCW systems

    Journal of Software: Evolution and Process, Vol. 29, Núm. 5

  2. A distributed tool to perform dynamic therapies for social cognitive deficit through avatars

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. An innovative tool to create neurofeedback games for ADHD treatment

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Exploiting Awareness for the Development of Collaborative Rehabilitation Systems

    Mobile Information Systems, Vol. 2017

2016

  1. A bio-inspired model-based approach for context-aware post-WIMP tele-rehabilitation

    Sensors (Switzerland), Vol. 16, Núm. 10

  2. Applying thematic analysis to define an awareness interpretation for collaborative computer games

    Information and Software Technology, Vol. 74, pp. 17-44

  3. Applying thematic analysis to define an awareness interpretation for collaborative computer games

    CEUR Workshop Proceedings

  4. TankWarVR: juego colaborativo sobre plataforma Oculus Rift

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  5. Towards an awareness interpretation for physical and cognitive rehabilitation systems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. An alternative to W3C task model for post-WIMP

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Multisensory treatment of the hemispatial neglect by means of virtual reality and haptic techniques

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2014

  1. A CSCW Requirements Engineering CASE Tool: Development and usability evaluation

    Information and Software Technology, Vol. 56, Núm. 8, pp. 922-949

  2. A design pattern for representing Workspace Awareness

    Proceedings of the 2014 IEEE 18th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2014

  3. CSRML4BI: A goal-oriented requirements approach for collaborative business intelligence

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)