Publications by the researcher in collaboration with MIGUEL ANGEL CAZORLA QUEVEDO (62)

2021

  1. NVS-MonoDepth: Improving Monocular Depth Prediction with Novel View Synthesis

    Proceedings - 2021 International Conference on 3D Vision, 3DV 2021

2019

  1. A PROJECT-BASED LEARNING IN ROBOTICS ENGINEERING: A PILOT STUDY

    13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019)

  2. Accurate and efficient 3D hand pose regression for robot hand teleoperation using a monocular RGB camera

    Expert Systems with Applications, Vol. 136, pp. 327-337

  3. An augmented reality application for improving shopping experience in large retail stores

    Virtual Reality, Vol. 23, Núm. 3, pp. 281-291

  4. Coordinación de contenidos entre las asignaturas de sistemas inteligentes, sistemas de percepción y visión por computador del Grado de Ingeniería Robótica

    Memòries del Programa de Xarxes-I3CE de qualitat, innovació i investigació en docència universitària: convocatòria 2018-19 (Instituto de Ciencias de la Educación), pp. 923

  5. Inferring static hand poses from a low-cost non-intrusive sEMG sensor

    Sensors (Switzerland), Vol. 19, Núm. 2

  6. Large-scale multiview 3D hand pose dataset

    Image and Vision Computing, Vol. 81, pp. 25-33

  7. UASOL, a large-scale high-resolution outdoor stereo dataset

    Scientific Data

  8. Using Inferred Gestures from sEMG Signal to Teleoperate a Domestic Robot for the Disabled

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018

  1. A New Dataset and Performance Evaluation of a Region-based CNN for Urban Object Detection

    Proceedings of the International Joint Conference on Neural Networks

  2. A new dataset and performance evaluation of a region-based CNN for urban object detection

    Electronics (Switzerland), Vol. 7, Núm. 11

  3. A survey of 3d rigid registration methods for RGB-D cameras

    Advancements in Computer Vision and Image Processing (IGI Global), pp. 74-98

  4. Análisis y evaluación de plataformas online basadas en la gamificación y redes sociales para el desarrollo de habilidades como programador

    Memorias del Programa de Redes-I3CE de calidad, innovación e investigación en docencia universitaria: Convocatoria 2017-18 (Instituto de Ciencias de la Educación), pp. 2955-2971

  5. Bioinspired point cloud representation: 3D object tracking

    Neural Computing and Applications, Vol. 29, Núm. 9, pp. 663-672

  6. Interactive 3D object recognition pipeline on mobile GPGPU computing platforms using low-cost RGB-D sensors

    Journal of Real-Time Image Processing