ROSA ANA
SATORRE CUERDA
PROFESOR/A TITULAR UNIVERSIDAD
RAFAEL
MOLINA CARMONA
PROFESOR/A TITULAR UNIVERSIDAD
Publicaciones en las que colabora con RAFAEL MOLINA CARMONA (41)
2023
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Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2022
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Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2021
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A low-level approach to improve programming learning
Universal Access in the Information Society, Vol. 20, Núm. 3, pp. 479-493
2020
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Impact of Constant Work on the Students’ Academic Performance
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Time-dependent performance prediction system for early insight in learning trends
IJIMAI, Vol. 6, Núm. 2, pp. 112-124
2019
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A guide for game-design-based gamification
Informatics, Vol. 6, Núm. 4
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A guide for making video games accessible to users with cerebral palsy
Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 565-581
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Effects of Teaching Methodology on the Students’ Academic Performance in an Introductory Course of Programming
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2018
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Metrics for estimating validity, reliability and bias in peer assessment
The International journal of engineering education, Vol. 34, Núm. 3, pp. 968-980
2017
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Improving the expressiveness of black-box models for predicting student performance
Computers in Human Behavior, Vol. 72, pp. 621-631
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Objetivando el proceso de revisión de JENUI
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 2
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Training socially responsible engineers by developing accessible video games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2016
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Algunas claves para el diseño de asignaturas en modalidad semipresencial
ReVisión, Vol. 9, Núm. 3
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Diseñando y rediseñando asignaturas para su adaptación a la modalidad semipresencial
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 1
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Docencia semipresencial en el Máster en Ingeniería Informática
Innovaciones metodológicas en docencia universitaria: resultados de investigación (Instituto de Ciencias de la Educación), pp. 459-474
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Gamification of the Learning Process: Lessons Learned
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 11, Núm. 4, pp. 227-234
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Leveraging information for high level-of-Abstraction organizational processes
International Journal of Design and Nature and Ecodynamics, Vol. 11, Núm. 3, pp. 416-427
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LudifyME: An Adaptive Learning Model Based on Gamification
Formative Assessment, Learning Data Analytics and Gamification: In ICT Education (Elsevier Inc.), pp. 245-269
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Performance measures for peer assessment
ACM International Conference Proceeding Series
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Performance measures for peer assessment
Proceedings, TEEM '16