Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica
ISSN: 2462-571X, 2564-8497
Ano de publicación: 2023
Número: 0
Páxinas: 348-361
Tipo: Artigo
Outras publicacións en: Jornadas sobre Innovación Docente en Arquitectura : JIDA: Jornades sobre Innovació Docent en Arquitectura: JIDA
Resumo
Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and working collaboratively. The activity involves the design of different games based on concept associations, which must be correctly solved in order to escape from the classroom, as well as a final evaluation based on students’ experience. Breakout Games format has been positively received by students, who express an overall satisfaction with this teaching experience, as they identify key aspects and detect difficulties in completing the tasks, thus reinforcing concepts from the course.