Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica

  1. Bernabeu Bautista, Álvaro
  2. Nolasco Cirugeda, Almudena
Revue:
Jornadas sobre Innovación Docente en Arquitectura : JIDA: Jornades sobre Innovació Docent en Arquitectura: JIDA

ISSN: 2462-571X 2564-8497

Année de publication: 2023

Número: 0

Pages: 348-361

Type: Article

DOI: 10.5821/JIDA.2023.12255 DIALNET GOOGLE SCHOLAR lock_openUPCommons editor

D'autres publications dans: Jornadas sobre Innovación Docente en Arquitectura : JIDA: Jornades sobre Innovació Docent en Arquitectura: JIDA

Résumé

Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and working collaboratively. The activity involves the design of different games based on concept associations, which must be correctly solved in order to escape from the classroom, as well as a final evaluation based on students’ experience. Breakout Games format has been positively received by students, who express an overall satisfaction with this teaching experience, as they identify key aspects and detect difficulties in completing the tasks, thus reinforcing concepts from the course.