Gamificación en el aula a través de las TIC

  1. Pertegal Felices, María Luisa 1
  2. Lorenzo Lledó, Gonzalo 1
  1. 1 Universitat d'Alacant
    info

    Universitat d'Alacant

    Alicante, España

    ROR https://ror.org/05t8bcz72

Aldizkaria:
International Journal of Developmental and Educational Psychology: INFAD. Revista de Psicología

ISSN: 0214-9877

Argitalpen urtea: 2019

Zenbakien izenburua: Psicología de la Educación y Saberes Originarios

Alea: 3

Zenbakia: 1

Orrialdeak: 553-562

Mota: Artikulua

DOI: 10.17060/IJODAEP.2019.N1.V3.1535 DIALNET GOOGLE SCHOLAR lock_openSarbide irekia editor

Beste argitalpen batzuk: International Journal of Developmental and Educational Psychology: INFAD. Revista de Psicología

Garapen Iraunkorreko Helburuak

Laburpena

Gamification has recently been revealed as one of the most efficient teaching methodologies for students, being useful at all educational levels. Different research grants benefits such as increased motivation, improved mood and strengthening the bond among others. However, one of the most mentioned properties is its ability to “restart” the student’s attention clock: the key is collective learning, an attractive way to remember new content. Benefits for the teacher have also been documented, since the games provide valuable and immediate feedback of the students’ knowledge. This paper presents an educational experience based on the introduction of the gamification tool “Kahoot” corresponding to a compulsory subject of the Bachelor’s Degree in Early Childhood Education. The results show the interest and the good reception that gamification has had in the classroom, showing together with high levels of motivation an increase in class attendance.

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