Gamificación en el aula a través de las TIC

  1. Pertegal Felices, María Luisa 1
  2. Lorenzo Lledó, Gonzalo 1
  1. 1 Universitat d'Alacant
    info

    Universitat d'Alacant

    Alicante, España

    ROR https://ror.org/05t8bcz72

Revista:
International Journal of Developmental and Educational Psychology: INFAD. Revista de Psicología

ISSN: 0214-9877

Any de publicació: 2019

Títol de l'exemplar: Psicología de la Educación y Saberes Originarios

Volum: 3

Número: 1

Pàgines: 553-562

Tipus: Article

DOI: 10.17060/IJODAEP.2019.N1.V3.1535 DIALNET GOOGLE SCHOLAR lock_openAccés obert editor

Altres publicacions en: International Journal of Developmental and Educational Psychology: INFAD. Revista de Psicología

Objectius de Desenvolupament Sostenible

Resum

Gamification has recently been revealed as one of the most efficient teaching methodologies for students, being useful at all educational levels. Different research grants benefits such as increased motivation, improved mood and strengthening the bond among others. However, one of the most mentioned properties is its ability to “restart” the student’s attention clock: the key is collective learning, an attractive way to remember new content. Benefits for the teacher have also been documented, since the games provide valuable and immediate feedback of the students’ knowledge. This paper presents an educational experience based on the introduction of the gamification tool “Kahoot” corresponding to a compulsory subject of the Bachelor’s Degree in Early Childhood Education. The results show the interest and the good reception that gamification has had in the classroom, showing together with high levels of motivation an increase in class attendance.

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