CIENCIA DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL
Departamento
Juan Rafael
Reverte Bernabéu
Publicaciones en las que colabora con Juan Rafael Reverte Bernabéu (10)
2009
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Extending Korf's ideas on the pursuit problem
Advances in Soft Computing
2008
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Cooperation strategies for pursuit games: From a greedy to an evolutive approach
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Mixing greedy and evolutive approaches to improve pursuit strategies
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2007
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Agent oriented programming applied to story telling: UApolis as a case of study
6th International Workshop on Practical Applications on Agents and Multiagent Systems
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Implementación de metodologías docentes para la asignatura "Matemática Discreta" conforme con el Sistema ECTS: (Curso 2005/2006)
Implementación de las metodologías ECTS en primer curso de las titulaciones de informática (Instituto de Ciencias de la Educación)
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Overview on AI approaches to the predator-prey problem and their application to computer games
Proceedings of CGAMES 2007 - 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games
2006
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A computer-games-based AI research environment
Proceedings - Fifth Mexican International Conference on Artificial Intelligence, MICAI 2006
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Análisis de metodologías docentes ECTS para la asignatura Matemática Discreta en los estudios de Informática
Redes de investigación docente en el Espacio Europeo de Educación Superior (Marfil), pp. 107-130
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Contributions of agent-oriented programming to the production of computer games
Fifth International Workshop on Practical Applications of Agents and Multiagent Systems (IWPAAMS'06): October 19-20, 2006, E. U. Informática - Segovia (Spain), U. of Valladolid : proceedings
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Is agent-oriented programming ready for computer games?
Proceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems