Publicaciones en las que colabora con Luis Salvador Ullauri (20)

2021

  1. Evaluación de la accesibilidad para personas con deficiencia visual en juegos serios basados en la web

    Evaluación de la accesibilidad para personas con deficiencia visual en juegos serios basados en la web

2020

  1. A heuristic method for evaluating accessibility in web-based serious games for users with low vision

    Applied Sciences (Switzerland), Vol. 10, Núm. 24, pp. 1-20

  2. Accessibility evaluation of video games for users with cognitive disabilities

    Advances in Intelligent Systems and Computing

  3. Combined method for evaluating accessibility in serious games

    Applied Sciences (Switzerland), Vol. 10, Núm. 18

  4. Web-based serious games and accessibility: A systematic literature review

    Applied Sciences (Switzerland), Vol. 10, Núm. 21, pp. 1-25

2018

  1. Accessibility assessment of mobile serious games for people with cognitive impairments

    Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017

  2. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities

    Enfoque UTE: Facultad de Ciencias de la Ingeniería e Industrias - Universidad UTE, Vol. 9, Núm. 1, pp. 53-66

  3. Method for accessibility assessment of online content editors

    Advances in Intelligent Systems and Computing

  4. Toward a combined method for evaluation of web accessibility

    Advances in Intelligent Systems and Computing

2017

  1. A mobile serious games assessment tool for people with motor impairments

    ACM International Conference Proceeding Series

  2. A serious game accessible to people with visual impairments

    ACM International Conference Proceeding Series

  3. Quality evaluation of government websites

    2017 4th International Conference on eDemocracy and eGovernment, ICEDEG 2017

  4. Web accessibility polices of higher education institutions

    2017 16th International Conference on Information Technology Based Higher Education and Training, ITHET 2017

2016

  1. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES

    ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION

  2. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES

    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES

  3. Evaluation of the web accessibility of higher-education websites

    2016 15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016

  4. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES

    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES

  5. Producción de videojuegos orientados a la enseñanza mediante lenguajes de programación por bloques aplicables a aulas virtuales mediante SCORM

    Tecnología, innovación e investigación en los procesos de enseñanza-aprendizaje (Ediciones Octaedro), pp. 2992-3001

  6. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS

    ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION