Patrimonio textual de los videojuegos. Hacia unos criterios de selección y clasificación

  1. Rocio Serna-Rodrigo 1
  2. José Rovira Collado 1
  1. 1 Universitat d'Alacant
    info

    Universitat d'Alacant

    Alicante, España

    ROR https://ror.org/05t8bcz72

Llibre:
Patrimonio textual y humanidades digitales
  1. Pedro M. Cátedra (dir.)
  2. Juan Miguel Valero (dir.)

Editorial: Instituto de Estudios Medievales y Renacentistas y de Humanidades Digitales, IEMYRhd ; Universidad de Salamanca

ISBN: 978-84-121557-0-9 978-84-121557-8-5

Any de publicació: 2021

Títol del volum: Lectura, edición académica y creación literaria en el medio digital

Volum: 8

Pàgines: 247-262

Tipus: Capítol de llibre

Resum

Among the new cultural productions of the 20th and 21st centuries, video games occupy a prominent place, either because of the pejorative view that sees them as distractions from the enjoyment of the classical arts, either because of the infinity of facets they offer and the growing relevance they are acquiring as a leisure product. In recent years we find a progressive academic recognition (although still minimal) of its artistic qualities and its didactic possibilities. However, it is a still unknown world with multiple models and constantly evolving. The following work proposes, in the first place, an approximation of selection criteria to identify relevant videogames from a cultural and pedagogical perspective. Some models of relevant works will be shown, either because of their relationship with literary texts, or because of the new forms of communication they propose to us. Secondly, some concrete examples are selected, where the textual and artistic heritage is a relevant argumental element in the configuration of some videogames. The perspective of this research starts from the digital humanities and the didactics of language and literature, with the intention of offering a scientific analysis and a proposal of didactic use of these electronic products, which are already part of the textual heritage of the 20th and the 21th centuries.