Producción de videojuegos orientados a la enseñanza mediante lenguajes de programación por bloques aplicables a aulas virtuales mediante SCORM

  1. Salvador Ullauri, Luis
  2. Luján Mora, Sergio
  3. Acosta Vargas, Patricia
Llibre:
Tecnología, innovación e investigación en los procesos de enseñanza-aprendizaje
  1. Roig Vila, Rosabel (coord.)

Editorial: Octaedro

ISBN: 978-84-9921-848-9

Any de publicació: 2016

Pàgines: 2992-3001

Tipus: Capítol de llibre

Resum

Not all students of the subject of programming within the informatics are motivated to learn or perform the tasks entrusted to them. In this article, strategies directed for these students improve their interest in order to perform effectively their academic work and obtain more deep knowledge are proposed. Make functional designs of some funny applications attracts the interest of students. Functional designs are disposable prototypes underlying the creation of more serious applications. Programming languages based in blocks attract the attention of the students because they provide ease to create prototypes of animated presentations and video games for education, very quickly. If the ability to interact with virtual classrooms is added to these prototypes, the result is a set of academic and commercially valued products. A product valued by users constitutes an additional incentive for students of programming think about the ability to learn by playing and play by learning while they invent new models of teaching materials.