A Visual Framework, or How to Arrange Graphic Targets that Answer Architectural Concerns
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Universitat d'Alacant
info
- Luis Hermida González (ed. lit.)
- João Pedro Xavier (ed. lit.)
- Jose Pedro Sousa (ed. lit.)
- Vicente López-Chao (ed. lit.)
Editorial: Springer Nature Switzerland AG
ISBN: 978-3-031-57575-4
Any de publicació: 2024
Títol del volum: Graphics for education and production
Volum: 2
Pàgines: 140-147
Congrés: Congreso Internacional de Expresión Gráfica Arquitectónica (20. 2024. Porto)
Tipus: Aportació congrés
Resum
In this study, I address how graphic objectives, in an architectural drawing course, can be visualised from the moment students start to acquire certain digital representation skills and a minimum level of fluency in speculating on what they wish to communicate. Thus, the main contribution of this work is a method for comparing the results based on interpreting pairs of opposing concepts, for example, in procedural questions such as “colour used real/colour used not real”. This method adopts Osgood’s semantic differential technique to collect the evaluator’s opinion. Subsequently, three categories are selected and converted into axes in a Cartesian topological space. I show how the Osgood’s technique is applied in three cases: an architectural work by Rogelio Salmona; another by the Oopeaa studio; and another by Patiño and Peña. The procedure ends up with a final graphic for a group of ten works (the 3D map, a visual framework), and reveals whether the drawing course objectives follow any trend or whether the proposed meta-image system can extrapolated to other graphic production domains.